Steady Pulse DLC Survivor, Ghoul nerfs, Haste stacking & more ✅ April 2025
- New Survivor is named Orela Rose, a paramedic with support-oriented perks. She's the first original character to be transgender which is a really nice step in representation.
- Her perks are overall decent and decently well designed. An interesting healing perk, an aura-reading perk with great synergies and a really strong haste perk that speeds up other Survivors when you take a hit. This last one is by far her strongest and might need some tweaks in the future.
- Ghoul receives some undocumented nerfs that might not be the final ones we see. They include a reduction in his range and autoaim, a small delay to his power when breaking a pallet and some adjustments to his add-ons. His enraged mode also lasts less time as well. These changes are completely reasonable and he'll still be really powerful. Let's see if that's all they end up doing or if there's more nerfs coming.
- Oni gets its turn limitations removed. Some Oni mains will be very happy about this, it seems like now it's even easier to flick in any direction. We'll see if it stays...
- Houndmaster's dog vaulting speed gets nerfed very slightly (0.2s longer). She's still very powerful and the vault speed is still very good.
- Rarities have been changed across the board, with yellow items/addons/etc being completely removed. Most items are now brown / green / blue / purple / pink (visceral). It's extremely jarring and weird but I guess it's one of those changes we'll eventually get used to..
- Haste/Hinder NO longer stack in any way, with only the strongest of the effects taking over (e.g. if you have 5% and 7%, you'll be capped at 7%). For Hinder, this is completely fine. For Haste, this effectively removes a lot of "fun" and quirky builds centered around stacking speed perks which is a bit of a shame, especially for Killers like Clown or Singularity since their natural Haste cannot be stacked along with any other form of Haste. Overall, however, I think this is an understandable and reasonable change that ensures that each perk/power can be balanced on their own without having to worry about problematic interactions, especially in the future when we have even more content.
- Some haste perks get buffed on both sides. Unbound is now a lot nicer and Champion of Light has a built-in Fixated haste added to it (but obviously does not stack with Fixated anymore). All of the buffs seem reasonable, though some perks like Batteries Included still could have used some buffs as well.
- Quests replace the Archives from now on, a new system where it's easier to do a bunch of missions at once rather than one at a time. I will miss the unique appearance of the archives but I guess this is a good step forward in simplifying the game and removing annoying playstyles (i.e. "hiding for 5 mins doing nothing to get a hatch archive").
- More quality of life additions: Match overview screen now shows who used which offering, Killer can no longer be held hostage in endgame situations, unhooking repeatedly to hold someone hostage is no longer possible, Doctor can no longer prevent unhooks indefinitely with shocks, etc... Great stuff BHVR, many of these small changes are really starting to make a difference.
Source: https://forums.bhvr.com/dead-by-daylight/kb/articles/501