9.2.0 PTB: Anti-tunnel & Anti-slugging changes โ September 2025
- Anti tunnel changes are split into two different mechanics.
- A permanent 25% gen repair boost that happens if someone is killed while the Killer has achieved a total of less than 6 hook stages. This idea is salvageable, but the current repair boost is very high considering that 6 stages are pretty hard to secure before a kill sometimes. I seriously think they should move this number down and make it somewhere between 3-5 instead of 6.
- A permanent gen immunity effect that prevents all damage/blockage if a Survivor dies after being the most recent unhooked person. This is by far the worst of the two effects, since it can trigger even in the endgame and in situations where you genuinely have no logical option but to "tunnel" a certain person. This system genuinely needs a full reconsideration.
- Survivors also get a basekit 30s Endurance and other advantages on top of the above, mostly disabled in the endgame.
- Other strategies are also less viable. Normally, tunneling being nerfed would encourage Killers to seek other strategies but it's really not that simple. Gen slowdown has been mostly nerfed across the board, slugging is much weaker and endgame builds also indirectly become weaker with the slugging changes.
- Killer hook rewards are lackluster, at least on the new Killer because she has the weaker version of them (the one that Blight/Nurse/etc also have). The built-in BBQ & Chili is particularly deceiving as it fails to show you Survivors with more hook stages than the one you're hooking. The game basically encourages you to always go for fresher, lesser hooked Survivors (similar to the existing 2v8 aura mechanics) which is a really quick way to lose the game immediately.
- Overall, I'd say these changes are far too extreme and will not sit well with the existing DBD balance. I wish a simpler system was considered instead that did not add such a thick layer of complexity on an already complex game.