Live Balance updates on dev stream ✅ July 2026
- The deve streamed showed us some upcoming stuff, including some new peeks at the Grimoire Killer, including showing new animations and even some specific add-ons (one of them makes the divine light break pallets and walls!). The new animations in the exile realm are very cool.
- Among many other things, the devs annnounced several tweaks to existing perks which I was really, really hoping would happen. My concerns that DBD would exist in a state of "frozen balance" for several months are thankfully put at ease.
- KILLER PERKS BUFFED: Call of Brine (increased max potential duration which is almost never reached anyway, so tiny buff), Nurse's Calling (weird choice but okay?) and Save the Best for Last (I think this perk should be reworked rather than tweaked but I mean okay). Very odd choices considering there's some Killer perks that could really use number tweaks instead.
- KILLER PERKS NERFED: Nowhere to Hide nerfed range (not my favorite way to address it but this perk needed a nerf); Coulrophobia nerfed from 50% to 30% (to address slugging builds mostly); Thrill of the Hunt (nerfed back to one of its previous states of 10% instead of the current 12%). Some of these changes are not ideal but they are overall GOOD and simple number changes so good stuff in my opinion.
- SURVIVOR PERKS BUFFED: Adrenaline (???? seems a bit baffling to buff an already strong perk but they're just adding 1 more second of sprint, not a huge deal I guess). Also other perks that are great candidates for buffs: Clean Break (now heals in 45s instead of 60s), Moment of Glory, Technician and Apocalyptic Ingenuity. However they also "buffed" Repressed Alliance by giving it a longer duration which technically makes the perk WORSE, as the shorter duration would allow you to dodge a pain res/pop proc quickly, but a longer duration keeps the gen unavailable for too long and basically helps the Killer.
- SURVIVOR PERKS NERFED: Sprint Burst nerfed to 2s (instead of 3s), huge change a long time coming in my opinion; Deliverance nerfed (120s broken instead of 60s); Vigil also gets smaller numbers. Same as above, some of these changes do not completely fix these perks but they are overall GOOD and simple number changes so they are very welcome.
- They also teased upcoming changes that will happen later down the line. Apparently about 45 perks (split on both sides) are being adjusted (mostly buffed) to account for the diminishing returns. They were supposed to do this earlier but couldn't do it for scheduling reasons. This is great news!!
- Basekit unhook endurance reverted back to 10s but with added Elusive status (except in endgame). This is a good compromise that eliminates some of the ridiculous endgame situations where a Survivor could be unhooked and reach an exit gate across the map with complete safety no matter what. Good change imo.
- MMR change confirmed: it won't be based just on kills. If done correctly, this could be a great change that prevents certain players from ending up in an MMR range that they don't belong to.
- Each Killer gets a visual tutorial with quick videos demonstrating how their power works (similar to tutorial screens in game like Overwatch). This menu can be easily accessed from any lobby, allowing players to learn and prepare while they queue for a lobby. AMAZING CHANGE for new and returning players!!