Pre-PTB announcements 9.1.0 Update ✅ July 2025
Some upcoming changes have been announced early! We don't have the final numbers yet but they seem overall quite promising:
- New item type for Survivors added: fog vials (which are basically smoke bombs similar to the ones we saw in the previous Haunted event). I really, really appreciate the developers adding a new item type which is something that basically hasn't happened since the game's launch. I also like the fact that this item actually adds a new layer of counterplay against dash-type Killers that are already pretty strong (ie. Blight) instead of being an item that only works against low-tier Killers. I just hope the smoke and sound effects aren't super annoying or cause any accessibility issues. We're yet to see the specifics, but hey, I'm hoping that it's good.
- Keys get a minor rework that makes them open chests fast, reveal auras and/or open the hatch with a limited number of uses instead of a charge bar. I think this seems perfectly appropriate and more beginner-friendly than the previous system, so I'm all for it.
- Maps get a rework as well that makes them reveal pallets/windows and even show gen auras to team mates, among other things. I love this change because it makes the perk Windows of Opportunity feel a bit less necessary.
- More build loadouts and cosmetic loadout slots, which can be named as well. Amazing change.
- Mouse & KB support finally coming to consoles. This doesn't affect me personally but it seems like a major step forward in making all platforms more equal. Good stuff.
- Even more settings for custom game spectating which is so helpful.
- Pyramid Head seemingly gets a full add-on pass and some features like increased range basekit. His cages, however, will no longer have zero protection to uncaged Survivors. From now on, they'll act like hooks and presumably have the usual 10s of Endurance & Haste. I'm slightly concerned about the fact that he's becoming slower when dragging his sword, I hope this doesn't make him feel even more clunky. Otherwise, the changes seem appropriate. Looking forward to seeing all the new add-ons.
- Clown gets a nerf to his purple bottles but a buff to his yellow ones, with some add-ons adjusted (no specifics revealed yet). I think this is fine but I'm not sure if it was totally necessary but it might be an okay change. If you never bothered using yellow bottles before, maybe it's time to start!
- Pîg and Knight get basekit buffs that seem to improve the consistency of their power and make some popular add-ons basekit. These are welcome changes, especially on Pig.
- INSIDIOUS FINALLY REWORKED as well as some other Killer Perks adjusted. Most of them seem like reasonable picks for small reworks or buffs.
- Several Survivor perks also get reworked/buffed due to their low usage rate. Most of them also seem reasonable but I'm very scared about Streetwise getting an unreasonable number buff. This perk is already borderline problematic in some extreme cases and I'd prefer to see a rework rather than a number's buff. Either that, or rework toolboxes before changing it.
Source: https://forums.bhvr.com/dead-by-daylight/discussion/450197/developer-update-july-2025