First day impressions of FNAF Chapter + 9.0.0 PTB ✅ May 2025
- Springtrap is an extremely solid Killer in every conceivable way; decent design, quite strong, high skill ceiling, some unique quirks, etc... My early impression is that he's most likely a High-B or Low-A tier Killer although currently there's one add-on that really stands out and that might bottleneck his strength if/when it gets nerfed (more info about this in an upcoming video). My biggest concern is that at the moment, Survivors seem to have very little incentive to use the security room doors and cameras, and that the interactions that happen in the security room seem to get more and more scarce. Not a huge deal, but that sort of interaction is one of the most fun parts of this Killer's kit.
- The new Killer perks are quite strong; a situational STBFLesque cooldown reduction (Help Wanted) which I think is mostly fine; and endgame perk that makes exit gates regress (Haywire) which I think will be completely useless EXCEPT in really oppressive endgame builds with things like Singularity + Remember Me; and finally Phantom Fear, which I expect will be a pretty solid info perk, very similar to old Ultimate Weapon but far less oppressive.
- His add-ons are pretty whacky and have some really fun effects which is a pleasant surprise, well done BHVR. I definitely see some adjustments and rarity swaps needed for a few them of them, however.
- The new map is pretty fun and has a lot of personality. I don't see any obvious game-breaking issues in it. My only gripe is that the main building has a few long walls reminiscent of Badham fences that force you to walk all the way around them to get around to a certain hook or point of interest. Seems a bit awkward with prop Killers like Springtrap or Xenomorph, whose power stations are hard to use sometimes. We've definitely come a long way since maps like Eyrie of Crows which were so bad on release.
- New ability to spend BP in bulk is incredible and you even get a summary of everything you've unlocked with it. 10/10, well done BHVR.
- Artist changes are honestly terrible. They nerfed her two strongest add-ons (Matias' Shoes & Severed Hands) as well as some of her very decent one¡s (Untitled Agony and Velvet fabric) and in return they gave some minor buffs to a bunch of weak add-ons that nobody used before and that nobody will use after either. Worst of all, they didn't touch her worst add-on (Charcoal Stick) or do anything else to make her more appealing. Artist currently sits at a very low pick-rate and pretty low kill-rate in public stats (plus a bunch of unaddressed bugs) and these changes won't help her. This really reminds me of other times when they've nerfed add-ons that were statistically "overperforming" and it's sad.
- Vecna gets a bunch of small changes across the board which are an overall buff. Despite nerfing his ability to attack soon after fly and buffing special survivor items, every other change makes Vecna more powerful or consistent. There's too many things to go over, and I'd like to test them in more detail, but I'm very impressed by how many of his previously mediocre add-ons will now be really decent and usable. I also celebrate the fact that using the sphere (big babble) won't lock your camera in place anymore. Good stuff.
- Bunch of Killer perks buffed; with most of them being very reasonable. Thrilling Tremors and THWACK! are the biggest ones, with these perks becoming honestly quite solid now.
- Bunch of Survivor perks buffed; with most of them being reasonable as well. Desperate measures is now a very good healing & unhooking perk, Counterforce is way better at finding totems and removing them faster, Champion of Light now has a shorter cooldown. Biggest buff is probably Botany Knowledge, which will be really good with medkits as it used to (since now it no longer has a item efficiency debuff). Maybe Botany should only work on non-medkit heals? Hmm...