Chorus of Sin / Judgment release patch ✅ August 2026
- The Judgment released with good changes compared to its Early Access & PTB states. They've added several common sense changes such as a basekit Killer Instinct every time you down/near miss a Survivor and improved visuals to better reflect how the power actually works. Really good stuff.
- The Judgment is currently very oppressive and feels like S / A+ tier. This can change very quickly if the new MMR system settles down and Survivors adapt, but in its current form I have been steamrolling through my matches. Many of my games end with 4 or 5 gens remaining and we got +50 wins in a row in our third attempt less than a week after release. This is now the 3rd Killer in a row with a mini-mori and is even better than Jason and Henry at tunneling and ignoring hook-related meta perks.
- Aura-reading is insane on Judgment, so much so that some people are literally running builds with just aura perks and still performing extremely well. Sniping people is so much easier than using your power from up close during a chase that it's genuinely a good strategy to just keep doing it as much as possible. This sometimes results in very uninteractive matches and I think it's gonna be an issue that will need to be addressed.
- Aura-reading is easy to do but hard to outplay (kinda). Despite the initial hype about this Killer's high difficulty, their power is actually really easy to use when your build is constantly highlighting auras for you. This playstyle is very easy to follow and relatively hard to predict and outplay for the average Survivor. I'm really worried that BHVR will make a drastic change in the wrong direction (such as massively nerfing aura-reading in general) when they inevitably try to address this issue.
- Judgment should be better from up-close at the cost of perhaps being a bit less threatening from afar. In my matches, I can't help but feel that my lucky snipes are x10 times more impactful than my careful, deliberate pillars that I use in chase. A small change in this direction would be ideal, in my personal opinion.
- I'm much less concerned about the Judgment's high skill floor after the recent changes (and especially seeing how easy it is to play with aura perks). However, there are still valid concerns about accessibility for deaf/hard of hearing players since this Killer's power is incredibly hard to react to without sound cues. I used to think that this Killer needed some drastic basekit changes to accommodate players with less experience but I think they're currently in a very acceptable spot.
- The devs teased a "Streamer nerf" (so-called by some people in the community) which was basically a visual vignette that allowed Survivors to quickly see the direction where a pillar of light was approaching from. This idea was discarded for release but I unironically think it might make sense to bring it back in some form specifically to address the accessibility issue mentioned above. Yes, deaf/hard of hearing players are a small part of the community but I think it would be really nice to consider their needs here.
- MMR changes are not working well yet. Despite winning dozens and dozens of games in a row, I'm still occasionally paired with Survivors whose experience and in-game hours are far below the usual. Most of my matches are similar to before (even some really tough opponents sometimes) but I've seen more than a few inexperienced Survivors with just 100h or 200h in the game that should normally NEVER be within our MMR range. Some of them were Solo Survivors, meaning that their matchmaking wasn't being boosted by their friends or anything. It's currently unclear to me if this will settle over time or if there's actually something wrong with it that will need a future adjustments. I haven't played enough Survivor in solo queue to know what it's like for the Survivor side yet.
- More opinions soon!